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Our Journey
Every update brings us closer to perfect multiplayer

Changelog

Track our latest updates, features, and improvements to the PlayFlow platform

2.2

Matchmaking & Lobby SDK 2.0

CommunitySocialIntegrationsStability

This release focuses on making PlayFlow incredibly easy to integrate. Our new SDK handles all the complexity of matchmaking and lobbies, allowing players to automatically launch into games with minimal developer effort.

  • Streamlined SDK: One-line integration for automatic game launching.
  • Smart Matchmaking: Intelligent player matching with customizable rules.
  • Seamless Lobbies: Built-in lobby management with ready checks and party support.
  • 99.99% Uptime: Enterprise-grade reliability with automatic failover.

2.1

Developer Experience & Performance

Dev ToolsPerformanceSDKsCLI

This release is all about improving the developer experience and optimizing performance. We're introducing a full-featured JavaScript/TypeScript SDK and have dramatically improved our server cold-start times.

  • JavaScript/TypeScript SDK: Bring the full power of PlayFlow to your web-based games.
  • Enhanced Developer Tools: Improved debugging and monitoring capabilities.
  • Faster Server Cold Starts: Optimized container initialization significantly reduces average server spin-up times.
  • APAC Expansion: New regions in Tokyo, Sydney, and Singapore.

2.0

PlayFlow 2.0 is Here

PlatformServersMatchmakingPerformance

PlayFlow 2.0 is the culmination of over a year of work to rebuild our platform from the ground up. We've focused on three key areas: server launch speed, matchmaking intelligence, and a world-class developer experience.

  • Sub-15s Server Launch: Deploy game servers globally in under 15 seconds.
  • Advanced Matchmaking: Skill-based matching with custom rules and sub-2-second queue times.
  • Real-time Lobbies: WebSocket-powered lobby system with party management.
  • New Unity SDK: A completely redesigned SDK for rapid development.

1.8

Performance and Reliability Improvements

InfrastructureArchitecturePerformanceBackend

We've been focused on improving performance and reliability across the platform. This release includes significant optimizations to our existing infrastructure and introduces new features to better support large-scale multiplayer games.

  • Performance Optimizations: Reduced API response times by 40% across all endpoints.
  • Enhanced Monitoring: New real-time dashboards for better visibility into server health.
  • Improved Reliability: Enhanced error recovery and automatic failover systems.
  • Extended Platform Support: Added support for additional game engines and frameworks.

1.5

Matchmaking & Lobbies Arrive

MatchmakingLobbiesSocialAPI

We spent 2023 building the most requested feature from our community: a fully integrated matchmaking and lobby system. This release transformed PlayFlow from a server provider into a comprehensive multiplayer backend.

  • Skill-Based Matchmaking: ELO-based system for fair and competitive matches.
  • Real-time Lobbies: Persistent social hubs for players to connect.
  • Custom Rules Engine: Define your own matchmaking logic.
  • Party Support: Friends can now queue up and play together.

1.0

PlayFlow 1.0: Go Global

Major ReleaseGlobalAuto-scalingREST API

PlayFlow 1.0 marked our transition from a simple plugin to a full-fledged multiplayer platform. We rebuilt our infrastructure from the ground up to support games at a global scale.

  • Global Infrastructure: 8 regions across 4 continents.
  • Unlimited Auto-Scaling: Automatically launch and terminate servers based on demand.
  • Faster Server Startup: Average server spin-up times reduced to 30 seconds.
  • REST API: Integrate with any game engine or language.

0.1

PlayFlow 0.1: The Beginning

LaunchUnityAlpha

Our journey started with a simple goal: make dedicated game servers accessible to all Unity developers. PlayFlow 0.1 was a basic plugin that allowed developers to launch servers with a single line of code.

  • Simple Unity Integration: A drop-in package for Unity 2019.4+.
  • One-Line API: Launch servers directly from the Unity editor.
  • Manual Scaling: Spin up servers via a simple web dashboard.
  • Basic Metrics: Monitor player counts and server status.